![]() Of course some small 2D indie games don't use them but often they also don't need them because they don't offer spectacular graphics that makes multicore optimization important.īut D:OS is no small indie game with crappy graphics. It's a big game with a modern engine which requires quite some hardware. It's strange that the engine uses 3 or 4 cores while using an i7 and one one or two cores when using a Xeon. They should use exactly the same since they are basically the same tech/CPU. ![]() Hello, on my side, Divinity : Original Sin correctly use my CPU threads (43% of total CPU time across all thread) with most of the CPU time used for nv3dum.dll (more than half of the 43% on ~3 threads) and i do see multiples threads for EoCapp.exe (5). To achieve more than 37,5% on my hardware, it means the game use at least 4 threads on the processor. Needless to say the game is giving some work to my old CPU that was sleeping most of it's life. I have an I have turbo and auto dynamic underclock activated, the CPU multiplier jump to no-turbo max as soon as i start the game. The problem is elsewhere, dynamic clocking and turbo boost work. When i have a mono core heavy task and other core are sleeping, i do have +2 CPU multiplier than max on the working core, and other core are still sleeping at CPU multiplier 9. (I think Turbo Boost 2 on newer CPU activate on all cores and not just one, at the condition of proper CPU temperature) For instance, when i set CPU affinity to use only one core on the game, Turbo boost do kick in. My personal experience says the bottleneck is clearly elsewhere than CPU (I/O read lag, bad ram, bad vram, slow vram, slow GPU) try lowering texture quality, if it doesn't help, try lowering everything graphic related and activate notebook mode. Be sure to not force any settings on GPU driver's configuration. You could give a try to a graphic driver update. What nobody has thought about in this thread is the state of their Windows installations. An older installation, especially vendor-supplied "enhanced" installations that came with all kinds of crapware and driver issues - may simply cause performance bottlenecks with no good explanation. Windows 7 Ultimate 圆4 (Clean and Minimal Install - I use Windows for gaming only) I was able to play and finish D:OS without any lagging on this modest hardware: #E xs max bioshock infinite images driver#Īdd to that the wrong graphics driver (not recommended for your GPU, outdated etc) and you have a problem. ![]() #E xs max bioshock infinite images install# I am not sure what the framerate was, but it was sufficient (with settings mostly on High/ Ultra and VSync enabled). CPU was maxed out (slightly overclocked through MSI Afterburner) with temperatures around 80ーC, D:OS ran on all eight available CPU threads. Total CPU Load between 17% and about 70%, depending on situation. I believe that there is some good evidence that these issues are isolated and maybe traced to bad Windows installation or hardware issues. Some of you guys with issues literally have twenty times more GPU power in your systems than my laptop and at least two or three times faster CPUs.Ĭommon hardware issues that people tend to overlook:Īnd no, not all games and software will show hardware issues in the same way.Xbox backwards compatibility of Xbox 360 games was Microsoft's big surprise back at E3 2015, and since debuting the feature later that year, the publisher rolled out new releases on a month-by-month basis. #E xs max bioshock infinite images software#
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